
To create a 2D shooting game using Unity or Construct that simulates an insurance scenario.
To incorporate enemy characters that represent common insurance risks and challenges.
To implement a scoring system that rewards players for successfully navigating insurance-related obstacles.
To design increasing difficulty levels that challenge players to critically think about insurance strategies and solutions.
Design and create game assets, including player character, enemy characters, and background settings.
Develop game mechanics for player movement, shooting abilities, and enemy behavior.
Implement a scoring system that tracks players' performance and progression.
Create algorithms for increasing difficulty levels based on player skill and decisions.
Test and debug the game to ensure smooth gameplay and overall user experience.